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		<title>noio games</title>
		<description>stuff that noio does</description>
		<link>http://www.noio.nl</link>
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			<item>
				<title>Pizza Possum (#)</title>
				<description>&lt;p&gt;This last year, I built a small game with &lt;a href=&quot;https://mastodon.gamedev.place/@friedemann&quot;&gt;Friedemann&lt;/a&gt;. We set ourselves a tight schedule and were originally hoping to ship something within 6 months. It took us a few months extra to settle on the right concept. It’s a nice feeling to compress development into a short period like that. It forces you to discard a lot of the conceptual doubts that come with a longer project and just keep pushing forward.&lt;/p&gt;

&lt;p&gt;It’s not quite decided when and where the game will be released, so keep an eye out!&lt;/p&gt;

&lt;iframe width=&quot;800&quot; height=&quot;450&quot; src=&quot;https://www.youtube.com/embed/DSARpRG1aEw&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;
</description>
				<pubDate>Wed, 30 Nov 2022 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2022/11/pizza-possum/</link>
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				<title>Cloud Gardens is out of Early Access (#)</title>
				<description>&lt;p&gt;After a year of Early Access, and a ton of fixes, improvements, and new content — Cloud Gardens version 1.0 is finally released! Get it:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.microsoft.com/en-us/p/cloud-gardens/9n07gs0hcnpk&quot;&gt;on Xbox&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://noio.itch.io/cloud-gardens&quot;&gt;on itch.io&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/1372320/Cloud_Gardens/&quot;&gt;on Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;iframe width=&quot;800&quot; height=&quot;450&quot; src=&quot;https://www.youtube.com/embed/jwVFM3GDTOc&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;

</description>
				<pubDate>Wed, 01 Sep 2021 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2021/09/cloud-gardens-out-of-early-access/</link>
				<guid isPermaLink="true">http://www.noio.nl/2021/09/cloud-gardens-out-of-early-access/</guid>
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			<item>
				<title>Cloud Gardens Is Out Now! (#)</title>
				<description>&lt;p&gt;The game I’ve worked on for the past two years is &lt;a href=&quot;https://store.steampowered.com/app/1372320/Cloud_Gardens/&quot;&gt;out now on Steam&lt;/a&gt;! It grew out of the plant simulation that I salvaged from my previous project, &lt;a href=&quot;/2019/01/garbage-country-logbook&quot;&gt;Garbage Country&lt;/a&gt;.&lt;/p&gt;

&lt;iframe width=&quot;800&quot; height=&quot;450&quot; src=&quot;https://www.youtube.com/embed/I_Ehz0GVFfM&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;

&lt;h2 id=&quot;get-it-on-steam-or-add-it-to-your-wishlist&quot;&gt;&lt;a href=&quot;https://store.steampowered.com/app/1372320/Cloud_Gardens/&quot;&gt;Get It On Steam! (Or add it to your wishlist)&lt;/a&gt;&lt;/h2&gt;

</description>
				<pubDate>Wed, 09 Sep 2020 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2020/09/cloud-gardens/</link>
				<guid isPermaLink="true">http://www.noio.nl/2020/09/cloud-gardens/</guid>
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				<title>Garbage Country Logbook Gallery (#)</title>
				<description>&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook&quot;&gt;Intro&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2017&quot;&gt;Logbook 2017&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-1&quot;&gt;Logbook 2018 Part 1&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-2&quot;&gt;Logbook 2018 Part 2&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-3&quot;&gt;Logbook 2018 Part 3&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2019&quot;&gt;Logbook 2019&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-gallery&quot;&gt;Gallery&lt;/a&gt; 👈 You are here.&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;p&gt;&lt;a href=&quot;/assets/2019-01-15-logbook/2017-11-01%20at%2014.34.57.png&quot;&gt;&lt;img src=&quot;/assets/2019-01-15-logbook/thumbs/2017-11-01%20at%2014.34.57.jpg&quot; alt=&quot;2017-11-01%20at%2014.34.57.png&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;/assets/2019-01-15-logbook/2017-11-03%20at%2013.28.44.png&quot;&gt;&lt;img src=&quot;/assets/2019-01-15-logbook/thumbs/2017-11-03%20at%2013.28.44.jpg&quot; alt=&quot;2017-11-03%20at%2013.28.44.png&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;/assets/2019-01-15-logbook/2017-11-04%20at%2021.24.41.png&quot;&gt;&lt;img src=&quot;/assets/2019-01-15-logbook/thumbs/2017-11-04%20at%2021.24.41.jpg&quot; alt=&quot;2017-11-04%20at%2021.24.41.png&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;/assets/2019-01-15-logbook/2017-11-06%20at%2017.15.43.png&quot;&gt;&lt;img src=&quot;/assets/2019-01-15-logbook/thumbs/2017-11-06%20at%2017.15.43.jpg&quot; alt=&quot;2017-11-06%20at%2017.15.43.png&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;/assets/2019-01-15-logbook/2017-11-07%20at%2014.26.29.png&quot;&gt;&lt;img src=&quot;/assets/2019-01-15-logbook/thumbs/2017-11-07%20at%2014.26.29.jpg&quot; alt=&quot;2017-11-07%20at...</description>
				<pubDate>Tue, 15 Jan 2019 14:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2019/01/garbage-country-logbook-gallery/</link>
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				<title>Garbage Country Logbook 2019 (#)</title>
				<description>&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook&quot;&gt;Intro&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2017&quot;&gt;Logbook 2017&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-1&quot;&gt;Logbook 2018 Part 1&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-2&quot;&gt;Logbook 2018 Part 2&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-3&quot;&gt;Logbook 2018 Part 3&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2019&quot;&gt;Logbook 2019&lt;/a&gt; 👈 You are here.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-gallery&quot;&gt;Gallery&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;week-1&quot;&gt;Week 1&lt;/h2&gt;

&lt;p&gt;Okay, here we are again! It’s 2019. Shit. Where should I go with this project? In the past I always knew which  thing to add next to a game, but now not so much. I’ve also been ‘out of it’ for too long I think.&lt;/p&gt;

&lt;p&gt;Going to start up the game and write down what I feel about it. Trying to stay ‘zoomed out’ to help me decide on a direction for the next two months. I still want to work towards a prototype release by the end of that.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;⭐️ Digging in the trash and seeing different things fall out is actually cool.&lt;/li&gt;
  &lt;li&gt;⭐️ Holding a bunch of items and running around with them is also fun to see.&lt;/li&gt;
  &lt;li&gt;⭐️ The unrealistic lighting is kinda neat.&lt;/li&gt;
  &lt;li&gt;⭐️ Seeing stuff built in the world that is still there, being overgrown. Cool.&lt;/li&gt;
  &lt;li&gt;➖ Clicking a plant to remove is just finnicky.&lt;/li&gt;
  &lt;li&gt;➖ The world is big and empty&lt;/li&gt;
  &lt;li&gt;➖ Putting down soil containers and throwing a seed on them is terrible.&lt;/li&gt;
  &lt;li&gt;➖ Players have no ow...</description>
				<pubDate>Tue, 15 Jan 2019 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2019/01/garbage-country-logbook-2019/</link>
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				<title>Garbage Country Logbook 2018 pt.3 (#)</title>
				<description>&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook&quot;&gt;Intro&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2017&quot;&gt;Logbook 2017&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-1&quot;&gt;Logbook 2018 Part 1&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-2&quot;&gt;Logbook 2018 Part 2&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-3&quot;&gt;Logbook 2018 Part 3&lt;/a&gt; 👈 You are here.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2019&quot;&gt;Logbook 2019&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-gallery&quot;&gt;Gallery&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;week-40&quot;&gt;Week 40&lt;/h2&gt;

&lt;p&gt;First day of October. First day of new logbook because the old one was getting sluggish in Typora. Must be all the GIFs.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Durability&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I have to add a durability system I guess. What are the requirements for this?&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Creep affects durability in a deterministic and predictable fashion. Durability decreases at a maximum rate regardless of how much creep is attached.
    &lt;ul&gt;
      &lt;li&gt;Durability objects are updated on a slow timer that applies the &lt;em&gt;capped&lt;/em&gt; accumulated damage. That way, only a maximum of damage is applied each tick (perhaps 5 minutes or so)&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;
  &lt;li&gt;Blocks that are cleared of creep are &lt;em&gt;repaired&lt;/em&gt; completely. Removing creep is the only maintenance required, no additional repairing is needed.&lt;/li&gt;
  &lt;li&gt;Falling debris damages blocks, instantly affecting durability. Damage is automatically repaired over time (like above).
    &lt;ul&gt;
      &lt;li&gt;Debris kee...</description>
				<pubDate>Tue, 15 Jan 2019 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2019/01/garbage-country-logbook-2018-pt-3/</link>
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				<title>Garbage Country Logbook 2018 pt.2 (#)</title>
				<description>&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook&quot;&gt;Intro&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2017&quot;&gt;Logbook 2017&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-1&quot;&gt;Logbook 2018 Part 1&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-2&quot;&gt;Logbook 2018 Part 2&lt;/a&gt; 👈 You are here.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-3&quot;&gt;Logbook 2018 Part 3&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2019&quot;&gt;Logbook 2019&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-gallery&quot;&gt;Gallery&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;week-28&quot;&gt;Week 28&lt;/h2&gt;

&lt;p&gt;OKAY it is time for plants.&lt;/p&gt;

&lt;p&gt;There were already vines but they were kind of ‘hard-coded’ so I’d never be able to have different species running different behavior and such.&lt;/p&gt;

&lt;p&gt;So first I started off creating some kind of JSON database of plant properties and stuff, but now I’m leaning towards just including all that data inside of Unity in a bunch of prefabs. That will give me visual editing out of the box and not having to deal with a bunch of JSON reading and asset finding.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Then I have to hook up model and texture variations, which should be quite doable. Prerequisite that I can preview them nicely in blender.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;STATIC Node Data&lt;/strong&gt; (scriptableobject)&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Possible child nodes and probabilities&lt;/li&gt;
  &lt;li&gt;Socket positions and rotation&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;PER INSTANCE Node Data&lt;/strong&gt; (schema)&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Node ID&lt;/li&gt;
  &lt;li&gt;x_rot / y_rot.  ...</description>
				<pubDate>Tue, 15 Jan 2019 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2019/01/garbage-country-logbook-2018-pt-2/</link>
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				<title>Garbage Country Logbook 2018 pt.1 (#)</title>
				<description>&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook&quot;&gt;Intro&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2017&quot;&gt;Logbook 2017&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-1&quot;&gt;Logbook 2018 Part 1&lt;/a&gt; 👈 You are here.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-2&quot;&gt;Logbook 2018 Part 2&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-3&quot;&gt;Logbook 2018 Part 3&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2019&quot;&gt;Logbook 2019&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-gallery&quot;&gt;Gallery&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;week-2--3&quot;&gt;Week 2 &amp;amp; 3&lt;/h2&gt;

&lt;p&gt;Fixing player prediction and movement on stairs. Using a rigidbody simulation for player movement has advantages and disadvantages.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Pros&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Players can collide and will push eachother back&lt;/li&gt;
  &lt;li&gt;Players can be affected by other physics objects&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Cons&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Rigidbodies will slide down hills which is not desired behavior for players. A lot of additional mechanisms are needed to make players behave predictably&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Created variable jump height using the &lt;em&gt;“Cap Velocity on Button Up”&lt;/em&gt; method.&lt;/p&gt;

&lt;h2 id=&quot;week-4&quot;&gt;Week 4&lt;/h2&gt;

&lt;p&gt;Basically just did blender tutorials on rigging and animating.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/2019-01-15-logbook/2018-01-24-walk-cycle.gif&quot; alt=&quot;2018-01-24-walk-cycle&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;week-5&quot;&gt;Week 5&lt;/h2&gt;

&lt;p&gt;Worki...</description>
				<pubDate>Tue, 15 Jan 2019 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2019/01/garbage-country-logbook-2018-pt-1/</link>
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				<title>Garbage Country Logbook 2017 (#)</title>
				<description>&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook&quot;&gt;Intro&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2017&quot;&gt;Logbook 2017&lt;/a&gt; 👈 You are here.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-1&quot;&gt;Logbook 2018 Part 1&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-2&quot;&gt;Logbook 2018 Part 2&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-3&quot;&gt;Logbook 2018 Part 3&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2019&quot;&gt;Logbook 2019&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-gallery&quot;&gt;Gallery&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;week-41&quot;&gt;Week 41&lt;/h2&gt;

&lt;p&gt;Setting up a project and workspace.&lt;/p&gt;

&lt;h2 id=&quot;week-42&quot;&gt;Week 42&lt;/h2&gt;
&lt;p&gt;Work on synchronizing multiplayer controls. If multiple players are to live inside the same simulation, they all have to be able to affect the simulation in a deterministic way.&lt;/p&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Mouse controls camera angle&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Blocks respond to size&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Blocks should be simulated on the server side&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;week-44&quot;&gt;Week 44&lt;/h1&gt;
...</description>
				<pubDate>Tue, 15 Jan 2019 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2019/01/garbage-country-logbook-2017/</link>
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				<title>Garbage Country Logbook (#)</title>
				<description>&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook&quot;&gt;Intro&lt;/a&gt; 👈 You are here.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2017&quot;&gt;Logbook 2017&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-1&quot;&gt;Logbook 2018 Part 1&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-2&quot;&gt;Logbook 2018 Part 2&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2018-pt-3&quot;&gt;Logbook 2018 Part 3&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-2019&quot;&gt;Logbook 2019&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/01/garbage-country-logbook-gallery&quot;&gt;Gallery&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;p&gt;For the past year and a half I’ve been working on a prototype for a game, working title &lt;em&gt;“Garbage Country”&lt;/em&gt;. It is an experiment with persistent multiplayer mechanics (using SpatialOS). In other words: a game where players can make permanent changes in a shared world.&lt;/p&gt;

&lt;iframe width=&quot;800&quot; height=&quot;450&quot; src=&quot;https://www.youtube.com/embed/QgNR7NSiWKg&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;

&lt;p&gt;Starting a few months ago I’ve had serious doubts about the direction I should take it in. These doubts were made worse by the fact that programming a multiplayer game comes with a certain amount of friction. Quickly experimenting with gameplay features is harder when you’re also trying to make those features work across the network. Regardless, along the way I learned a lot about workflow, prototyping, networked games, and a bunch of other topics.&lt;/p&gt;

&lt;p&gt;Last Thursday, a dispute between SpatialOS and Unity reignited my doubts in a seri...</description>
				<pubDate>Tue, 15 Jan 2019 00:00:00 +0000</pubDate>
				<link>http://www.noio.nl/2019/01/garbage-country-logbook/</link>
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