noio.games (website) | @noio.games (bluesky) | @noio_games (twitter) |
a game by Thomas van den Berg |
level design Elijah Cauley |
3D art Rita Brederson |
pixel art Maarten Boot |
music Amos Roddy |
sound Almut Schwacke |
concept art Shaun Mooney |
Release Date: 2025 (Early Access)
Platforms: PC (+ potentially consoles)
Website: Steam Store Page
Contact: thomas@noio.nl — & — hello@futurefriendsgames.com
| coming soon.. |
GARBAGE COUNTRY is a vehicle exploration and tower defense game set in a vast, post-industrial wasteland. Players drive through a handcrafted open world, scavenging abandoned landmarks, upgrading their vehicle, and fending off waves of derelict bots while uncovering the remnants of a world left behind.
The project was born from a simple idea: seeing players drawn into the quiet, overgrown worlds of Cloud Gardens, but wanting to engage with it on a deeper level.
So I thought: What if you could drive through it?
We set out to create iconic post-industrial landmarks, combining atmospheric exploration with vehicle platforming and strategic tower defense. At its core, Garbage Country invites players to lose themselves in the world’s quiet decay, uncovering its mechanics and mysteries at their own pace.
Noio Games is a small studio led by Thomas van den Berg, creator of the Kingdom Series, Cloud Gardens, and a collaborator on Pizza Possum.
All art is linked at full resolution, just Right-Click -> Save As…
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Screenshots are also all in 4K resolution: just Right-Click -> Save As…
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